AI Insights · Timothy · July 2022
Top 5 Basketball Games Performance in Middle East Q2 2022
Discover the performance trends of the top 5 basketball games on a unified platform in the Middle East during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 basketball games on a unified platform in the Middle East showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K saw a notable increase in weekly downloads, peaking at 6.3K in early June. Weekly revenue experienced fluctuations, with a high of around $3.9K in late March and a stable range of $2.2K to $3.7K throughout the quarter. Weekly active users showed a gradual upward trend, reaching approximately 17.7K by mid-June.
Mini Basketball by Miniclip.com had a strong start with weekly downloads peaking at 11.9K at the end of March but saw a decline to around 4.1K by the end of June. Weekly revenue followed a similar pattern, starting at $2.2K and dropping to $1.3K by mid-June, before slightly recovering to $1.8K at the end of the quarter. Active users decreased from 18K in late March to 8.6K by the end of June.
Basketball Stars™: Multiplayer, also from Miniclip.com, experienced a peak in weekly downloads at 13.5K in early May, followed by a decline to 7.5K by the end of June. Weekly revenue varied, with highs around $2.1K in late April and lows near $1.1K in late May. Active users remained relatively stable, fluctuating between 30K and 42K throughout the quarter.
NBA LIVE Mobile Basketball from Electronic Arts saw consistent weekly downloads, peaking at 5.5K in late May. Weekly revenue showed minor fluctuations, starting at $1.9K in late March and maintaining around $1.4K by the end of June. Active users peaked at 72K in late May, reflecting a strong engagement.
Basketball Arena - Sports Game by MASOMO LIMITED had a significant increase in weekly downloads, peaking at 10K in late April, with a subsequent stabilization around 7.4K in June. Weekly revenue saw a mix of highs and lows, with a peak of $1.8K in late April and dipping to $0.8K by mid-June. Active users grew from 21.2K in late March to 29.2K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.